Abrasive
Sly. Gain 1 Dexterity. Gain 4 Thorns.
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504 cards
Sly. Gain 1 Dexterity. Gain 4 Thorns.
Poison is triggered 1 additional time.
Shivs deal 4 additional damage.
Draw 3 cards. Discard 1 card.
Deal 18 damage. Add a 0 copy of this card into your Discard Pile.
Gain. Draw 2 cards. Exhaust.
Whenever you play a card, gain 1 Block.
Summon 6. Exhaust.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Procure a random potion. Exhaust.
Gain.
Deal 10 damage. Put ALL 0 cards from your Discard Pile into your Hand.
Deal 6 damage. Add a copy of this card into your Discard Pile.
Put every Rare card from your Draw Pile into your Hand. Exhaust.
Gain 3 Dexterity this turn.
Gain 5 Block. Upgrade a card in your Hand.
Whenever you play a Colorless card, gain 1 Strength.
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.
Deal 14 damage to ALL enemies.
Every 10 cards you draw, gain.
Gain 5 Block. Draw 2 cards.
Innate. Deal 11 damage. Exhaust.
Deal 7 damage. Channel 1 Lightning.
Deal 33 damage to ALL enemies. Costs less for each Ethereal card played this combat.
Deal 5 damage for each Channeled Orb.
Block is not removed at the start of your turn.
Deal 8 damage. Apply 2 Vulnerable.
Draw 3 cards. You cannot draw additional cards this turn.
Whenever you gain Block on your turn, other players gain half that much Block.
Deal 3 damage. Apply 1 Vulnerable.
Play 3 random Attack s from your Discard Pile.
Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.
Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.
Another player gains.
Gain 4 Focus. At the start of your turn, lose 1 Focus.
Draw 1 card. Gain. Gain. Forge 5. Exhaust.
Whenever you spend or gain , deal 3 damage to ALL enemies.
Add 3 Shivs into your Hand. Exhaust.
This turn, whenever you play an Attack , gain 2 Strength this turn.
Deal 8 damage. Apply Doom equal to damage dealt.
Lose 2 HP. Gain 16 Block.
Lose 3 HP. Gain.
Deal 32 damage.
Gain 5 Block. Block is not removed at the start of your next turn.
Deal damage equal to your Block.
Summon 5.
Deal 3 damage. At the start of your next turn, return this to your Hand.
Deal 18 damage. At the start of your turn, plays from the Exhaust Pile. Exhaust.
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
Gain 6 Block. Add a Dazed into your Discard Pile.
Innate. Gain 10 Block. Exhaust.
Apply 3 Doom to yourself. Gain.
Apply 3 Poison to a random enemy 3 times.
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Deal 20 damage. Apply 5 Vulnerable.
Lose 1 HP. Deal 9 damage to ALL enemies.
If the enemy has Poison , apply 9 Poison.
Prevent the next time you would lose HP.
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.
Gain 13 Block. Forge 10.
Add 3 random Colorless cards into your Hand. Exhaust.
Exhaust 1 card. Draw 2 cards.
This turn, your next Skill is played an extra time.
Deal 52 damage.
Whenever you play an Attack , add a random Attack into your Hand.
Osty's attacks deal 4 additional damage.
Discard your Hand , then draw that many cards. Exhaust.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Gain 2 Orb Slots.
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
Play the top X cards of your Draw Pile.
Play 2 random cards from your Draw Pile.
Deal 6 damage 3 times.
Channel 1 random Orb.
Gain 7 Block. Next turn, gain.
Choose 2 cards in your Draw Pile to Transform into Minion Strikes.
Whenever you spend , gain 2 Block for each spent.
Channel 1 Frost for each enemy.
Deal 17 damage. Exhaust the top card of your Draw Pile.
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
Summon 3. Exhaust 1 card from your Draw Pile.
Gain 6 Block. Add 1 Shiv into your Hand.
Gain 7 Block.
Deal 6 damage. Channel 1 Frost.
Deal 9 damage. Add a Debris into your Hand.
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
Deal 7 damage. Draw 1 card for each unique Orb you have.
Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.
Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Next turn, gain and. Retain your Hand this turn.
At the start of your turn, gain 2 Block for each unique Orb you have.
Channel 1 Frost. Draw 1 card.
Give another player 5 Strength this turn.
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Skills cost 0. Whenever you play a Skill, Exhaust it.
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
At the start of your turn, apply 6 Doom to a random enemy.
Deal 21 damage to ALL enemies. Fill your Hand with Debris.
At the start of your turn, add a random Power into your Hand.
Deal 6 damage. Deals 2 additional damage for ALL your cards that have a cost.
At the start of your turn, lose 1 HP and gain 8 Block.
Vulnerable enemies take an additional 25% damage.
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Deal 4 damage to ALL enemies twice.
Deal 9 damage. Draw 1 card. Discard 1 card.
Whenever you play a card that costs or more, gain 3 Block.
Whenever a card is Exhausted , draw 1 card.
Enemy loses 9 Strength this turn. Exhaust.
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Gain 10 Block. Deal 10 damage.
Apply 5 Poison.
Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
Apply 21 Doom and 1 Weak to ALL enemies.
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.
Gain 5 Block.
Gain 5 Block.
Gain 5 Block.
Gain 5 Block.
Gain 5 Block.
Ethereal. Deal 13 damage.
Gain 4 Block.
Gain 1 Focus.
Ethereal. Gain 6 Block. Apply 1 Weak.
Gain 11 Block. Next turn, gain.
Ethereal. At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain 2 Strength.
Lose 1 HP. Give another player Block equal to your Block.
Deal 30 damage.
Whenever you play a Soul , Summon 1.
Summon 3 X times. Add X Souls into your Draw Pile.
Choose 1 of 3 random cards to add into your Hand. It costs 0 this turn.
Deal 8 damage. If the enemy is Vulnerable , hits twice.
Gain 4 Block. Next turn, gain 4 Block.
Gain 1 Strength for each Vulnerable on the enemy.
Double your Energy. Exhaust.
Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
Innate. Deal 11 damage to ALL enemies. Exhaust.
Put 3 cards from your Discard Pile into your Hand. Exhaust.
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Evoke your rightmost Orb twice.
Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
The first card you play each turn is played an extra time.
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
ALL players gain. Exhaust.
Ethereal. Enemy loses 8 Strength this turn.
At the start of your turn, Transform 1 card in your Hand.
Whenever an Attack deals unblocked damage, apply 1 Poison.
Gain 13 Block. Retain your Hand this turn.
Retain. Deal 11 damage X times.
Draw 1 card. If you draw a Skill, gain 3 Block.
Gain 7 Plating.
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
Gain for each Attack in your Hand.
Draw cards until you have 6 in your Hand.
Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.
Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.
Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
Gain an additional 5 Block from Defend cards.
Ethereal. Deal 7 damage. Apply 1 Vulnerable.
Deal 10 damage. If Fatal , raise your Max HP by 3. Exhaust.
Whenever a card is Exhausted , gain 3 Block.
The first time you play a 0 Attack each turn, return it to your Hand.
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.
Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.
Gain 13 Block. Add 2 Wounds into your Discard Pile.
Gain 4 Block. Draw 1 card.
Deal 6 damage for each Attack already played this turn.
Deal 7 damage. Gain Block equal to damage dealt.
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
The enemy takes double damage from other players this turn.
Deal 5 damage. Draw 1 card.
Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.
Deal 5 damage for each Skill in your Hand.
Sly. Deal 7 damage to ALL enemies.
Deal 9 damage. Gain 1 Focus this turn.
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Gain 2 Dexterity.
At the end of combat, you may remove a card from your Deck. Eternal.
Next turn, put 2 cards from your Draw Pile into your Hand.
If you Exhausted a card this turn, gain.
Lose 2 Strength. Gain at the start of each turn.
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
At the start of your turn, Forge 4.
Channel 1 Plasma.
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gain 7 Block. Gain.
At the start of your turn, gain.
Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.
Gain 6 Block. Channel 2 Frost.
Gain 5 Block. Channel 1 Glass.
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
ALL players add 3 Souls into their Draw Pile. Exhaust.
Gain 11 Block. Next turn, gain 4 Block.
Gain. Draw 2 cards.
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
Deal damage equal to the number of cards played this combat.
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.
Gain 8 Block. Add a Soul into your Draw Pile.
Deal 4 damage. Put a card from your Discard Pile into your Hand.
Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.
Deal 12 damage. Next turn, draw 2 cards.
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
At the end of your turn, if you have Frost , deal 6 damage to ALL enemies.
Whenever you Forge , all allies Forge as well.
Deal 20 damage. If Fatal , gain 20 Gold.
Gain 7 Block. Add Sly to a Skill in your Hand this turn.
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
Whenever you play a Soul , a random enemy loses 6 HP.
Play the top card of your Draw Pile and Exhaust it.
Sly. Apply 4 Poison to ALL enemies.
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
Deal 8 damage X times. Double X if it's 4 or more.
Deal 15 damage. Next turn, gain.
Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Deal 3 damage for each previously spent this turn.
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Lose 2 HP. Deal 14 damage.
Gain. Next turn, gain.
Discard 2 cards. Add 2 Shivs into your Hand.
A random card in your Draw Pile gains Replay 2.
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
Gain 3 Block. Put a card from your Discard Pile into your Hand.
Gain 2 Focus this turn.
Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.
ALL allies draw 2 cards.
Deal 26 damage to ALL enemies. Lose 3 Focus.
Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile , play it.
Deal 19 damage. Channel 3 Frost.
Another player Channels Plasma.
If you have no Attack s in your Hand , draw 2 cards.
Gain 30 Block. Exhaust.
Add a random Attack into your Hand. It's free to play this turn. Exhaust.
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
At the start of your turn, add 1 Shiv into your Hand.
Gain 2 Strength.
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Next turn, Summon 2 and gain.
Gain 5 Block. Deal 5 damage.
The first time you draw a Status card each turn, draw 2 cards.
Add 1 random Colorless card into your Hand. Exhaust.
Deal 25 damage. Add 3 random 0 cards into your Hand.
Whenever you gain Block , deal 5 damage to a random enemy.
Add a copy of the third Attack you play each turn into your Hand.
Deal 24 damage. Whenever you draw this card, reduce its cost by 1.
Deal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.
Play every Shiv in your Exhaust Pile on the enemy.
Deal 10 damage. The enemy takes double damage from other players this turn.
Deal 30 damage. If this kills an enemy, gain.
Apply 1 Weak. Apply 1 Vulnerable.
Another player adds 1 random Colorless card to their Hand.
Deal 7 damage. Add 1 Shiv into your Hand.
Gain 9 Block.
Apply 2 Weak. Gain 11 Block.
ALL players Summon 6. Exhaust.
Ethereal. The first Attack each turn deals 50% additional damage.
Give another player 11 Block.
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
At the start of your turn, trigger the passive ability of your rightmost Orb.
Deal 4 damage for each Skill already played this turn.
At the start of your turn, draw 1 additional card.
Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
Enemy loses X Strength. Apply X Weak. Exhaust.
Deal 15 damage. Enemy loses 10 Strength this turn.
Gain 7 Block. Add 1 random Colorless card into your Hand.
Draw 3 cards. Exhaust.
When you play a Skill, it gains Sly.
At the start of your turn, play the top card of your Draw Pile.
Gain 13 Block. Reduce this card's cost by whenever ANYONE dies.
Deal 8 damage. Deals 4 additional damage for each card discarded this turn.
Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
Deal 24 damage. Channel 3 Plasma.
Gain Block equal to the Block on another player.
Innate. Deal damage equal to the number of cards in your Draw Pile.
Gain Block equal to Poison on ALL enemies. Exhaust.
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
Deal 10 damage. Double the enemy's Vulnerable. Exhaust.
Deal 10 damage. Reduce this card's cost to 0.
Whenever you attack an enemy, it loses 1 Strength this turn.
Whenever you play a card this turn, gain 1 Strength this turn.
Evoke your rightmost Orb X times.
Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
Gain 5 Block. Apply 7 Doom to ALL enemies.
Gain. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
Deal 3 damage. Apply 1 Weak.
Gain 8 Plating.
Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.
Apply 10 Doom , plus an additional 5 Doom for every 10 Doom already on this enemy.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
At the start of your turn, apply 2 Poison to ALL enemies.
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Whenever you play a card this turn, apply 3 Doom to the enemy.
Lose 6 HP. Gain. Draw 3 cards. Exhaust.
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
This turn, your next Attack is played an extra time.
Every 4 you spend, gain.
Every 3 times you apply Poison , deal 11 damage to ALL enemies.
Draw 2 cards. Add a Burn into your Discard Pile.
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.
Whenever you draw an Ethereal card, draw 1 card.
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.
Whenever you play Sovereign Blade, gain 6 Block.
Ethereal. Draw 3 cards.
Gain 9 Block. Return this card to your Hand.
Gain 8 Block. Gain 2 Vigor.
Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.
ALL enemies lose 6 Strength this turn. Exhaust.
Deal 6 damage. Draw cards until you draw a non-Attack card.
Whenever you create a card, gain 3 Block.
Deal 17 damage. Costs 1 less for each Skill played this turn.
Deal 6 damage. Apply 3 Poison.
Osty deals 6 damage.
Deal 9 damage. Draw 1 card.
Deal 12 damage. The next Skill you play costs 0.
Deal 13 damage. Deals 2 less damage for each other card in your Hand.
Deal 15 damage. Next turn, draw 2 cards.
At the start of your turn, gain 4 Vigor.
Draw 1 card. Discard 1 card.
Transform all Attack s in your Hand into Giant Rock.
Gain.
Next turn, gain Block equal to your current Block.
Draw 6 cards.
Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.
Gain 1 Strength. Gain 1 Dexterity.
Summon 4. Gain 7 Block.
Deal 5 damage for each Ethereal card played this combat.
Retain. Exhaust up to 3 cards in your Hand. Exhaust.
Apply 2 Weak. Apply 2 Vulnerable. Exhaust.
Gain at the start of each turn.
Evoke your rightmost Orb 4 times.
Choose 1 of 3 random Colorless cards to add into your Hand.
Deal 3 damage to ALL enemies for each gained this turn.
Whenever you play an Attack this turn, gain 3 Block.
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.
ALL players gain 12 Block.
Deal 9 damage. Increase this card's damage by 5 this combat.
Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.
Summon 20. Exhaust.
Retain. Deal 27 damage.
Whenever Attack s deal damage, they also apply that much Doom.
Deal 9 damage. Add a Soul into your Draw Pile.
Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.
Forge 6. Next turn, gain.
Gain 17 Block. Block ed attack damage is reflected to your attacker this turn.
Sly. Draw 2 cards.
Deal 9 damage twice. Channel 2 Glass.
Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
Gain 1 Strength. ALL enemies lose 1 Strength.
Retain. If your Hand is empty, draw 2 cards and gain.
Sly. Deal 3 damage to a random enemy 4 times.
Osty deals 4 damage. Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Deal 7 damage to a random enemy twice.
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 this turn.
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Gain 9. Exhaust.
At the end of combat, gain 30 Gold.
Whenever you lose HP on your turn, gain 1 Strength.
Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP.
Deal 12 damage. Retain your Hand this turn.
Exhaust a card. Next turn, gain.
Apply 13 Doom. Draw 1 card.
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0.
Draw cards until your Hand is full. Exhaust.
Deal 8 damage. Add Ethereal to a card in your Hand.
Ethereal. Transform a card in your Draw Pile into Soul.
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Put a Skill from your Draw Pile into your Hand.
Put an Attack from your Draw Pile into your Hand.
Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Forge 7. Sovereign Blade now deals damage to ALL enemies.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Whenever you play a card, deal 4 damage to a random enemy.
Deal 7 damage. Gain 2 Strength this turn.
Deal 7 damage to ALL enemies 7 times.
Deal 13 damage. Add a Soul into your Draw Pile , Hand , and Discard Pile.
Gain 11 Block. Channel 1 Dark.
Discard your Hand. Next turn, Attack s deal double damage.
Double your Block gain this turn.
Lose 2 Strength. Enemy loses 2 Strength. Exhaust.
Deal 11 damage to ALL enemies. Evoke all of your Orbs.
Deal 8 damage. Gain. Put this card on top of your Draw Pile.
Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.
Whenever you apply Doom , gain 2 Block.
Gain 8 Block. Draw 1 card.
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
The next Power you play is played an additional time. Exhaust.
Deal 7 damage X times.
Draw 3 cards.
Whenever you apply a debuff to an enemy, they take 9 damage.
Deal 6 damage.
Whenever you create a Status , deal 5 damage to ALL enemies.
Retain. Apply 7 Poison.
Osty deals 7 damage. Add Retain to a card in your Hand.
Sly. Whenever another player attacks an enemy, gain 1 Block.
Deal 8 damage. Gain.
Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
Retain. Deal 8 damage to ALL enemies.
At the start of your turn, add 1 random Colorless card into your Hand.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
At the start of your turn, Channel 1 Glass.
Whenever you play an Ethereal card, gain 4 Block.
Deal 6 damage. If you lost HP this turn, draw 1 card.
Choose 1 of 3 random Attack s from another character to add into your Hand. It's free to play this turn.
Forge 10.
Retain. Summon 3. Osty heals 5 HP.
Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attack s.
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Deal 5 damage to a random enemy X times.
Exhaust your Hand. Draw a card for each card Exhausted. Exhaust.
Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.
Gain 4 Plating.
Whenever you play a Power, Channel 1 Lightning.
Discard your Hand. Add 1 Shiv into your Hand for each card discarded.
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you shuffle your Draw Pile , choose a card from it to put into your Hand.
Deal 6 damage.
Deal 6 damage.
Deal 6 damage.
Deal 6 damage.
Deal 6 damage.
Whenever you play a Power, gain.
Deal 8 damage. Apply 1 Weak.
Forge 8. Put Sovereign Blade into your Hand from anywhere.
Deal 24 damage. If this kills an enemy, gain.
Gain 4. Exhaust.
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Innate. Deal 11 damage. Apply 3 Weak.
Gain 8 Block. Discard 1 card.
Deal 6 damage to ALL enemies. Draw 1 card.
Deal 3 damage to a random enemy 3 times.
Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.
Gain 2 Focus this turn for each unique Orb you have.
Deal 12 damage. The next Power you play costs 0.
Sly. Gain.
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
Take double damage from enemies. Allies take half damage from enemies.
Gain 7 Block. Apply 1 Vulnerable.
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
Channel X Lightning.
Gain 6 Vigor.
Deal 3 damage. Trigger all Lightning against the enemy.
At the end of 3 turns, deal 40 damage to ALL enemies.
Gain 50 Block. If you take unblocked attack damage this combat, die.
Deal 10 damage. If Fatal , gain an additional card reward. Exhaust.
Deal 13 damage. Permanently increase this card's damage by 3. Exhaust.
Whenever you play a card, gain.
Forge 30.
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
Deal 11 damage. At the start of your next turn, return this to your Hand.
Whenever you Evoke Lightning , deal 6 damage to each enemy hit.
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Deal damage equal to the enemy's Doom. Exhaust.
At the start of your turn, draw 1 card and discard 1 card.
Weak enemies take double damage from Attack s.
Add Replay to a card in your Hand. It costs an extra.
Whenever you create a Status card, Channel 1 random Orb.
Apply 2 Vulnerable.
Gain 7 Block. Exhaust 1 card.
Gain. Add a Void into your Discard Pile.
Deal 5 damage twice.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Gain 11 Block.
Deal 14 damage.
Gain 7 Block. Add a copy of this card into your Discard Pile.
Osty deals 6 damage. Deals additional damage equal to Osty's current HP.
The first time you gain Block from a card each turn, double the amount gained.
Deal 12 damage. The next Attack you play costs 0.
Sly. Gain 9 Block.
Add 3 Shivs into your Hand. Reduce this card's cost by 1.
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
Deal 5 damage twice. Play a random Attack from your Draw Pile.
Deal 10 damage. The next Ethereal card you play costs 0.
Gain.
Whenever you apply Vulnerable , draw 1 card.
End your turn. The first 2 cards you play each turn are free to play.
Deal 10 damage to a random enemy X times.
Channel Lightning equal to the Lightning already Channeled this combat.
At the end of your turn, Retain up to 1 card.
Deal 5 damage to ALL enemies X times.
Add a random Power into your Hand. It's free to play this turn. Exhaust.
Gain. Exhaust.
Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
Deal 7 damage. Forge 5.
Channel 1 Lightning.